Tuesday, December 13, 2011

Rig

So here is Tiffany's skeleton. I've decided not to use blendshapes so her face will be controlled by set key deformers. I built this rig from scratch, and put a lot of work and research into this blasted thing >_< But i can proudly say, i did it myself! build a basic rig? pffft, no problems!
But anyways, I now know how to make basic key deformers and can set up my own constrains since i now now what they actually do [ -.-*]
Also played around in connection editor when i was making the spine, neck and head controller.
Making this simple rig was a lot of work, and i really have no idea how many times i had to remake certain things just because i forgot to freeze transformation somewhere or my joints were not oriented properly. Its a tiny little step, but is very, (VERY!!!) important! Freeze all transformations, orient your joint properly before u start applying any kind of deformations on them!oh! one more thing, make sure to name everything, saves a lot of time later on and its nice to stay organized.

maps




So here is just a quick view of Tiffany in Maya with all the maps on (diffuse, normal, spec)
Original design did not have flowers on the dress, its was a last minute addition. After playing around with my diffuse map and going back and forth from photoshop to maya i decided that the dress looks boring and plain so i added some pwetty flowers to make her look as girly as i possibly could



Here is my diffuse map. I tried to clean it up a little bit, just to make it look neat. I used my normal map as a reference for shadow and highlight areas. I tried a few different approaches, zbrush, mudbox, but eventually decided to just make it in photoshop which was not as hard as i though it would be
I went through hell to get this normal map the way i want it, and im still not satisfied with it >_< but there is is, i keep going back to it and repainting things, but for now i think im going to leave it alone.

Thursday, October 20, 2011

Hair

so i fixed her hair and added a few things, im happy with what i got so far

Thursday, October 13, 2011

Tiff

so i think i got a lot done 2day... kinda... lol
well she definitely looks a lot better
so here is a little update, worked on the details, hands shoes and some other things

w00t!

finally got the dress in and decided to put shoes on her cos i dont feel like modeling her feetz >_<

Thursday, October 6, 2011

TIffany

just started on the hair, need a lot more volume!!! MOAR VOLUME! :D

Tuesday, September 27, 2011

Thursday, September 22, 2011

plants

sketched out some plants and flowers, gonna try and model some of the bigger ones and make alphas out of the small ones to populate the environment

Tuesday, September 20, 2011

My beautious chair

so this took way longer that i expected, very good exercise tho :D

got back in shape with my modeling (at least in maya), messed around with uvlayout, textures etc.Getting final render was the hardest thing, trying to figure out all the setting and what not was such a pain >_< anyways... i did it. Ready to move on.

Tuesday, September 13, 2011

blorg

just a random doodle i did for my other class.
a lot harder to draw w/o centiq :(
pen keeps doing weird things, keeps randomly going super sharp or wide and sloppy... never the way i want it >_<
ok, so here is just a little experiment, tried to give my fancy cartoon bug-head a body. Meet Lady Silvia, nasty spider that adores Tiffany because she just looks so delicious.
 ~
SO here is the update on the drawling i was working on earlier
hm, not rlly sure whats going on with the color, maybe its just this monitor

Trying to make my bugs look cartoony, idk if its working or not, but im giving them some personality at least. Going to work some more on the ones that i like the most and actually give them a body of some sort.

Thursday, September 8, 2011

So, here are some bugs. going a bit realistic here, trying to get use to drawing different insects until i actually start deforming them and making them look cartoony.

Tiffany

So, so far this is my main character for my senior project game idea. I might play around with the style a little, but so far i like her. Tiff is a little girl that got lost in the forest, she is trying to find her way back to her grandmother. She is a very curious little girl and LOVES bugs/insects, but not all of them. Some bugs scare her, and some really mean ones will even try to stop her from getting to her grandmother, so Tiffany will have to fight them. Along her journey she will collect many smaller insects that she will use to fight the big mean bugs, or just because they look cute <3