So here is Tiffany's skeleton. I've decided not to use blendshapes so her face will be controlled by set key deformers. I built this rig from scratch, and put a lot of work and research into this blasted thing >_< But i can proudly say, i did it myself! build a basic rig? pffft, no problems!
But anyways, I now know how to make basic key deformers and can set up my own constrains since i now now what they actually do [ -.-*]
Also played around in connection editor when i was making the spine, neck and head controller.
Making this simple rig was a lot of work, and i really have no idea how many times i had to remake certain things just because i forgot to freeze transformation somewhere or my joints were not oriented properly. Its a tiny little step, but is very, (VERY!!!) important! Freeze all transformations, orient your joint properly before u start applying any kind of deformations on them!oh! one more thing, make sure to name everything, saves a lot of time later on and its nice to stay organized.
Tuesday, December 13, 2011
maps
So here is just a quick view of Tiffany in Maya with all the maps on (diffuse, normal, spec)
Original design did not have flowers on the dress, its was a last minute addition. After playing around with my diffuse map and going back and forth from photoshop to maya i decided that the dress looks boring and plain so i added some pwetty flowers to make her look as girly as i possibly could
Here is my diffuse map. I tried to clean it up a little bit, just to make it look neat. I used my normal map as a reference for shadow and highlight areas. I tried a few different approaches, zbrush, mudbox, but eventually decided to just make it in photoshop which was not as hard as i though it would be
I went through hell to get this normal map the way i want it, and im still not satisfied with it >_< but there is is, i keep going back to it and repainting things, but for now i think im going to leave it alone.
Thursday, October 20, 2011
Thursday, October 13, 2011
Thursday, October 6, 2011
Tuesday, September 27, 2011
Tiffany
Finally started on the model. Still very rough but im getting there. Gonna need a lot of help on her face..
Subscribe to:
Posts (Atom)









